Student Opportunities

The SPRINT program offers many exciting opportunities for students at Georgia Tech to get involved with our goal of advancing the field of sports science.


VIP - Stadium-IoPT [Class]

GOALS: Create an Internet of People and Things within Bobby Dodd stadium to enhance the game-day experiences and safety of 55,000 Georgia Tech football fans. This IoPT is a distributed system that includes: sensor networks/systems for gathering and processing information from the game, fans, and the stadium itself; making this information available over 4/5G, WiFi, and other wireless systems to fans and stadium personnel via mobile applications; commercializing this system.

Georgia Tech Faculty/Staff lead: Dr. Edward Coyle (ECE), Dr. Randal Abler (ECE)


VIP - Future Technology for Sports [Class]

The “Future of Technology for Sports” is a part of Georgia Tech’s Vertically Integrated Projects Program (VIP).  The VIP program unites undergraduate education and faculty research in a team-based context.  Undergraduate VIP students earn academic credits, while faculty and graduate students benefit from the design/discovery efforts of their teams.

Future Technology for Sports GOALS: Explore the human technology frontier as it relates to technologies for sports, spanning the continuum from the athlete to the fan. Projects will include wearable technologies to empower athletes via advanced sensing and multi-modal real-time feedback via smart textiles, immersive technologies (e.g. augmented and virtual reality) to improve the fan experience in live sports venues and at home, and the use of computer vision, machine learning, and novel information presentation techniques to expand interest and participation in e-sports.

METHODS & TECHNOLOGIES: Sensors, Machine Learning, Wearable computing, and Smart Textiles, Augmented and Virtual Reality, Computer Graphics and Audio, Computer Vision, Human-Computer Interaction, Industrial Design

Georgia Tech Faculty/Staff lead:  Dr. Maribeth Gandy Coleman, Director, Interactive Media Technology Center & Wearable Computing Center


GT Sports Innovation Hackathon
November 2018

The 2018 GT Sports Innovation Challenge was a 24-hour hackathon, which invited innovators to accept challenges of transforming ideas for sports technology into reality. Twenty-four teams comprised of 130 students/participants competed in the event.

In 2019, GT Athletics contracted with 3 different student Hackathon teams to build out their ideas with GT’s corresponding NCAA teams.  The three projects include:

Team 1) Volleyball Hack – using concepts from the Hackathon winner, team Volleyball Hack is building an interactive interface that allows GT volleyball coaches to utilize data collected from myVERT wearable devices, which are worn by Georgia Tech volleyball student-athletes.  Performance data is pulled from myVERT, uploads it to a database and generates analytics that allows coaches to correlate player statistics with various outputs, monitor season-long trends and even view impact data in an effort to prevent injuries.

Team 2) Ace Analytics - uses technology to scrape NCAA databases and auto-build scouting reports for upcoming Softball games.  What used to take GT assistant coaches ~8 hours to build for each game, now takes just a few minutes.  Individual opponent players are analyzed and scouting reports are built to help with in-game strategy.  Ace Analytics and GT Softball will build additional analytics upon this initiative.

Team 3) A.I. Catcher - Uses real-time analytics and algorithms, and artificial intelligence to provide insights on pitching.  They are partnering with GT Softball.  Output includes which pitch to throw as well as which pitch will likely be thrown.

Next Hackathon projected for Spring 2020.  TBD

Georgia Tech Faculty/Staff lead:  Doug Allvine, Assistant Athletic Director Innovation


MSE 3300: Materials Science & Engineering of Sports [Class]
MWF Every Semester

The course details the common materials science & engineering concepts by relating them to a ‘familiar’ topic of sports (golf, tennis, skiing, bicycles, kayaks, etc.). Students learn: (1) the fundamentals of structure-property-processing relationships of engineering materials used in common sports; (2) the relationship of these fundamentals to the performance of these materials; (3) the relevant properties of past, present and future materials used in sports; (4) materials selection as part of engineering design. Field trip to relevant sports facilities and equipment rooms provide an experiential learning opportunity to connect theoretical lectures to the real world.

Georgia Tech Faculty/Staff lead:  Dr. Jud Ready.  Materials Science & Engineering & Georgia Tech Research Institute (GTRI)


VIP - Concussion Connect [Class]

GOALS: To examine the problem of concussion from a multidisciplinary view that includes neuroscience, clinical assessment, sports engineering, health informatics, and societal issues.

METHODS & TECHNOLOGIES: Electromechanical instrumentation, Biomechanics, Statistics, Sensor engineering, Cell culture, Database development and interfacing, Web and app development

Georgia Tech Faculty/Staff lead:  Dr. Michelle LaPlaca (BME)